Ramblings of an old Doc
Published on January 25, 2014 By DrJBHL In Personal Computing

 

Kinect, as you know senses motion and translates it into machine action in playing games.

It has more uses.

It has been used successfully to help patients recover from Facial Nerve paralysis in the context of stroke. Kinect senses the differences in motion on the left and right sides of the face while doing routine exercises, and this information is given to the patient on the monitor screen. This feedback (written and oral) is then given to the patient and is used to guide him or her through a series of exercises and the degree of success is also reported. This progress is then tracked over time, as well.

Kinect has also been used in helping patients with dyslexia and helping surgeons inspect anatomy through simple hand motions in the OR.

Another amazing development has been created to actually do just: You can see the RealVue 3D hologram in space HERE. The expected launch date for that is 2015.

Now, in cooperation between MS Research Asia and Seoul University, the Kinect Stroke Recovery Project are trying to develop an effective home recovery physical rehab program for stroke victims through the Korean Gov’t. Collaboration Program. It was started to help with upper limb motion recovery but now includes capture and tracking of 48 points on the patient’s skeleton while they do their exercises. Kinect and the Stroke Recovery Program then track and evaluate their progress in an almost video game format. The patients are involved in choosing the levels of difficulty as well. Interestingly, there are plans to integrate the stroke victims into social website groups so they can socialize and both give and receive support. This is great progress…and I laud it.

Source:

http://news.thewindowsclub.com/kinect-offers-new-approach-physical-therapy-stroke-recovery-67338/


Comments
on Jan 25, 2014

Nice.  There's no telling what good can come out of this type of technology.  

I seem to recall MS trying to limit the Kinect's uses in the beginning when people were using it to create 3-D art.  It's good that they appear to have backed down from that stance.  

 

on Jan 25, 2014

Its great the serendipity that occurs when tech created for one use gets ported over to other uses - especially uses that help people live better lives. 

 

on Jan 27, 2014

It's also great at making people look even more awkward than they do already...

 

on Jan 27, 2014

http://en.wikipedia.org/wiki/Carel_Struycken

I
met Carel thru either the connection he had with a VR crew in the early '90's or via his demos of rehabilitation VR at SIGRAPH in the same period.  Carel was programming VR environments using CyberScape on the Amiga platform, his goal being virtually (punish me!) identical to that noted in your blog on the Kinect.  Of course, the Amiga with the A-Squared LIVE! board and CyberScape or Mandala could only handle about 14 frames per second in 16 color lo-res mode, but it was enough that one could do something pretty much equivalent to what is shown in the demo screen that Quote Blacklist posted, and Carel had designed a lot of rehab environments and I believe done quite a bit of live hospital type research.  The MS people might want to connect with him.  He's extraordinarily knowledgable in the field of human physical interaction with a VideoPlace (Myron Krueger's term for his patent on the whole field). 

on Jan 27, 2014

Typing while thinking about something entirely else, he wrote "Quote Blacklist" meaning (apart from the fact that one NEVER gets free of such blunders, so my life is now officially OVER...)  Crastiloowa   LAMSelf!!